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SimCity Societies is a city-building simulation computer game developed by Tilted Mill and published by Electronic Arts (EA), part of the Sim games series. It is the fifth main SimCity game and the second not to have a numbered title. The game was released worldwide on November 13, 2007.[1] This is the first Simcity game to have a E10+ rating by the ESRB (Most games in the series are rated E). On march 19 2010 it was anounced that Simcity Societies would now be compatable with Windows 7 & Mac OSX but not compatable any more with Windows XP SP2 & not available on Mobile phone. Compatabilty with Windows XP SP3 & Windows Server 2008 are yet to be confirmed.

GameplayEdit

While previous mainstream SimCity titles could be best described as mayorship, or government simulators, SimCity Societies is different, as foreshadowed by the previews and statements from the developers,[4] by being a "social engineering simulator" rather than a city-building simulator.

Public works and a tax system do not play a part in the basic game. Instead, players get daily income from workplaces in the city. However, a downloadable update includes gameplay modes where a daily tax is incurred based on the buildings within a city. Transportation networks have been simplified to dirt roads, paved roads, subways and bus stops. Players do not build zones, a key element of past SimCity games; instead, they have the ability to directly place individual residential buildings, work places, and entertainment and shopping venues, something not seen in previous editions, and similar to Monte Cristo's game City Life. There are also six "social energies", called societal values, which allow players to learn about the characteristics of the citizens. The six societal values are productivity, prosperity, creativity, spirituality, authority, and knowledge.[5] The city will look, and act, in accordance with the energies the players choose. Players may focus on satisfying one, several, or all of these values. An improved version of the reward system introduced in the SNES version of SimCity Classic and SimCity 2000 has been included in the game.[6]

The game is "fully customizable" and allows the players to customize individual buildings, decorations, citizens, and game rules.[7] Prior to its release, when mentioning the depth to which the game will allow customization a Tilted Mill representative stated that those who were proficient in C# and XML will have easy access to every asset of the game and that basic tools would be provided for building editing.[8] However, no way of creating new building models was provided.

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